A long-furred cat-sized creature which dwells in the forests of Askamar
The Palace of Time ~
A building which stands on the island of Maroth. Its purpose is to preserve the history of the immortals. The palace houses a great clock, a library and an observatory.
The Pillar of Ages ~
An ancient gathering-site of the Ankaykari situated on the island of Maroth
An Askamaran creature which resembles a wild boar
An artificial magical gate used to travel between Askamar, Udaris and the Dimensions