As you might know, there are two parts to my conworld. For the last year I’ve been working on the mundane world of Udaris, and I’ve made loads of progress with it – most notably by creating new maps of the continents and finishing the rotating globe. Now I’d like to do the same for the magical realm of Askamar!
I started by creating a cross-section to show how Askamar works; it’s not a globe like Udaris, but rather a plane. Since there’s no sun, it’s powered by magic that fountains up from its depths and spreads across the sky before slowly sinking into the sea (this is why the sky is red in the Inner Lands, purple in the Midlands and blue in the Outer Reaches).
Next, I decided to re-draw the map…
Askamar was the first place I mapped when I got Campaign Cartographer (CC3) back in 2014, and I’ve learned a lot since then.
Here’s what Askamar looked like in the days when I drew my maps on Corel (because whenever I publish a new map, I always like to bring out all the earlier versions I can find, and also because I’m fond of this one):
Here’s the Campaign Cartographer version, created in 2014:
Udaris has, of course, been extensively re-designed, but I didn’t feel like changing the shape of Askamar. I did, however, give more thought to the climate, using circles to help me work out how far the deserts extended etc. Here’s the new, improved version! It’s even got a scale this time!