I haven’t done much world-building lately, as I am busy writing The Scepter of Ice (I’m more than half way through the 1st draft now). However, I found the time to re-draw the map of Nezruthar. I thought the old version just looked too ugly:
Here is the new version, mainly created in the CC3 Annual DeRust Overland Style (which has nicer-looking mountains – to me, the Standard Symbols look like computer game graphics) and modified in Adobe Photoshop Elements 13. In order to give Nezruthar the frozen look it needs, I manually painted the mists, the snow on the mountains and the ice around the coast.
As always when I re-draw a map, the geography has changed slightly: Daramorag is in a new position, several mountain-ranges have moved, and a second lake has appeared. Still, hopefully no one will mind. I’m very pleased with the result!